Card Number: 156/189
Rarity: Uncommon
Card Type: Item
Card Text: Look at the top card of your deck. You may put it into your hand. If not, discard it and draw a card.
Card Number: 145/159
Rarity: Uncommon
Card Type: Item
Card Text: Look at the top card of your deck. You may put that card into your hand. If you don't, discard that card and draw a card.
Card Number: 082/084
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: If the Pokémon this card is attached to isn't a Mega Evolution Pokémon ex, is in the Active Spot, and take...
Card Number: 039/086
Rarity: Rare
Card Type: Psychic
HP: 130
Stage: Stage 1
Attack 1: [P] Cursed Roots (30) During your opponent's next turn, Energy can't be attached from your opponent...
Card Number: 94/236
Rarity: Rare
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [1] Perplexing Forest (20)
You may have your opponent switch their Active Pokémon with 1 of their Be...
Card Number: 012/197
Rarity: Uncommon
Card Type: Grass
HP: 140
Stage: Stage 1
Card Text: Ability — Forest Miasma
As long as this Pokémon is in the Active Spot, put 1 damage counter on y...
Card Number: 013/167
Rarity: Common
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [GC] Giga Drain (50)Heal from this Pokémon the same amount of damage you did to your opponent's Act...
Card Number: 017/196
Rarity: Holo Rare
Card Type: Grass
HP: 120
Stage: Stage 1
Card Text: Ability — Elder Tree Barrier
If this Pokémon is Knocked Out by damage from an attack from your ...
Card Number: 017/196
Rarity: Holo Rare
Card Type: Grass
HP: 120
Stage: Stage 1
Card Text: Ability — Elder Tree Barrier
If this Pokémon is Knocked Out by damage from an attack from your ...
Card Number: 65/122
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Stage 1
Card Text: Ability — Nervous Seed
As long as this Pokemon is your Active Pokemon, the attacks of your opponent...
Card Number: 190/214
Rarity: Uncommon
Card Type: Energy
Card Text: This card can only be attached to Evolution Pokémon. If this card is attached to 1 of your Pokémon, discard it at the end ...
Card Number: 001/084
Rarity: Common
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [C] Fruity Aroma Look at the top 6 cards of your deck, and you may reveal any number of Pokémon you f...
Card Number: 005/128
Rarity: Common
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [GC] Rally Back (30+) If any of your Pokémon were Knocked Out by damage from an attack during your op...
Card Number: 005/072
Rarity: Uncommon
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [1] Attach Leaves
Attach up to 2 G Energy cards from your discard pile to your Benched Pokemon an a...
Card Number: 12/236
Rarity: Uncommon
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [1] Synthesis
Search your deck for a Grass Energy card and attach it to 1 of your Pokémon. Then, shu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.