Card Number: 051/198
Rarity: Rare
Card Type: Lightning
HP: 120
Stage: Stage 1
Attack 1: [1] Coordinated Bolt (30+)
If 1 of your other Rapid Strike Pokemon used an attack during your las...
Card Number: 49/122
Rarity: Rare
Card Type: Lightning
HP: 100
Stage: Stage 1
Card Text: Ability — Zap Zone
Damage from the attacks of your Lightning Pokemon isn't affected by any effect...
Card Number: 010/025
Rarity: Holo Rare
Card Type: Lightning
HP: 130
Stage: Basic
Attack 1: [2] Field Crush (30)
If your opponent has a Stadium in play, discard it.
Attack 2: [1LL] Whi...
Card Number: 056/128
Rarity: Rare
Card Type: Lightning
HP: 130
Stage: Basic
Attack 1: [LC] Slash (50)
Attack 2: [LCC] Nitro Thunder (80+) If this Pokémon has any Fire Energy attached,...
Card Number: 35/73
Rarity: Holo Rare
Card Type: Lightning
HP: 130
Stage: Basic
Attack 1: [2] Outrage (20+)
This attack does 10 more damage for each damage counter on this Pokemon.
Att...
Card Number: 066/182
Rarity: Rare
Card Type: Lightning
HP: 130
Stage: Basic
Attack 1: [1] Crushing Short (20)
Before doing damage, discard all Pokémon Tools from your opponent’s Active ...
Card Number: 64/108
Rarity: Holo Rare
Card Type: Dragon
HP: 130
Stage: Basic
Attack 1: [L] Energy Stream (30)
Attach a basic Energy card from your discard pile to this Pokemon.
Attack...
Card Number: 053/198
Rarity: Ultra Rare
Card Type: Lightning
HP: 210
Stage: Basic
Attack 1: [2L] Cross Fist (100)
If 1 of your other Rapid Strike Pokemon used an attack during your last...
Card Number: SWSH263
Rarity: Promo
Card Type: Lightning
HP: 210
Stage: Basic
Card Text: V rule — When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
Attack 1: [1L] ...
Card Number: 60/214
Rarity: Rare
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Crushing Claw (20)
Discard a Special Energy from your opponent's Active Pokémon.
Attack 2: [2L...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.