Card Number: 096/128
Rarity: Common
Card Type: Darkness
HP: 120
Stage: Stage 1
Card Text: Ability: Nighttime Byway As long as this Pokémon is on your Bench, your Active Pokémon's Retrea...
Card Number: SM89
Rarity: Promo
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [2] Rip Claw (30)
Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
At...
Card Number: 032/064
Rarity: Rare
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [CC] Illusory Hijacking (60x) This attack does 60 damage for each of your opponent's Pokemon ex an...
Card Number: 062/086
Rarity: Rare
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D] Mind Jack (30x) This attack does 30 damage for each of your opponent's Benched Pokémon.
Atta...
Card Number: 89/162
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [D] Moonlight Madness
Your opponent's Active Pokémon is now Confused.
Attack 2: [1D] Dark Edge (30...
Card Number: 90/162
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [D] Whiny Voice
Choose a random card from your opponent's hand. Your opponent reveals that card and ...
Card Number: 061/086
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [D] Take Down (30) This Pokémon also does 10 damage to itself.
Weakness: Gx2
Retreat Cost: 1
Card Number: 90/181
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [D] Hide in Shadows
Switch this Pokemon with 1 of your Benched Pokemon.
Weakness: Fx2
Resistance...
Card Number: 061/086
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [D] Take Down (30) This Pokémon also does 10 damage to itself.
Weakness: Gx2
Retreat Cost: 1
Card Number: 049/086
Rarity: Common
Card Type: Darkness
HP: 40
Stage: Basic
Attack 1: [D] Supersonic Your opponent's Active Pokémon is now Confused.
Weakness: Lx2
Resistance: F-30
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.