Card Number: 138/181
Rarity: Uncommon
Card Type: Item
Card Text: You can play this card only if you discard a Darkness Pokemon from your hand.
Discard a Pokemon Tool or Special Energy from ...
Card Number: 82/98
Rarity: Uncommon
Card Type: Special Darkness Energy
Card Text: This card can only be attached to a Darkness Pokemon. This card provides Darkness Energy only while this ca...
Card Number: 139/189
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Attach a basic D Energy card from your discard pile to 1 of your Benched D Pokémon.
Card Number: 19/109
Rarity: Classic Collection
Card Type: Darkness
HP: 120
Stage: Stage 2
Attack 1: [C] Grind (10+)
Does 10 damage plus 10 more damage for each Energy attached to Dark T...
Card Number: 14/82
Rarity: Holo Rare
Card Type: Grass
HP: 60
Stage: Stage 1
Attack 1: [1G] Mass Explosion (20x)
Does 20 damage times the total number of Koffings, Weezings, and Dark Wee...
Card Number: 063/103
Rarity: Uncommon
Card Type: Darkness
HP: 120
Stage: Basic
Attack 1: [D] Shadow-Clad Search your deck for up to 2 Basic Darkness Energy cards and attach them to this...
Card Number: 136/197
Rarity: Rare
Card Type: Darkness
HP: 130
Stage: Basic
Attack 1: [D] Dark Slumber (20)
Your opponent’s Active Pokémon is now Asleep.
Attack 2: [1DD] Night Cyclone ...
Card Number: 105/189
Rarity: Holo Rare
Card Type: Darkness
HP: 120
Stage: Basic
Card Text: Ability — Darkness Guard
If this Pokémon has a Darkness Energy attached to it, it takes 20 les...
Card Number: 016/094
Rarity: Uncommon
Card Type: Fire
HP: 150
Stage: Stage 1
Attack 1: [CCCC] Blaze Ball (40+) This attack does 40 more damage for each Fire Energy attached to this Poke...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.