Card Number: 118/094
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Search your deck for a Basic Pokemon, a Stage 1 Pokemon, and a Stage 2 Pokemon, reveal them, and put them i...
Card Number: 129/094
Rarity: Special Illustration Rare
Card Type: Trainer - Supporter
Card Text: Search your deck for a Basic Pokemon, a Stage 1 Pokemon, and a Stage 2 Pokemon, reveal them,...
Card Number: 015/197
Rarity: Double Rare
Card Type: Grass
HP: 320
Stage: Stage 2
Card Text: Ability — Total Freedom
Once during your turn, you may use this Ability. If this Pokémon is o...
Card Number: 008/072
Rarity: Holo Rare
Card Type: Grass
HP: 140
Stage: Stage 2
Card Text: Ability — Deep Forest Camo
Prevent all damage done to this Pokemon by attacks from your opponen...
Card Number: 005/064
Rarity: Uncommon
Card Type: Grass
HP: 150
Stage: Stage 2
Attack 1: [C] Stock Up on Feathers Draw cards until you have 7 cards in your hand.
Attack 2: [G] Power Sh...
Card Number: 013/189
Rarity: Holo Rare
Card Type: Grass
HP: 140
Stage: Stage 2
Card Text: Ability — Deep Forest Camo
Prevent all damage done to this Pokémon by attacks from your opponen...
Card Number: 029/088
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Tail Generator Choose Basic Lightning Energy cards from your discard pile up to the amount of ...
Card Number: 094/198
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [1P] Second Bite (30+)
This attack does 10 more damage for each damage counter on your opponent’s Ac...
Card Number: 095/198
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Energy Bite (30)
Flip a coin. If heads, discard an Energy from your opponent’s Active Pokémon.
...
Card Number: 087/191
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Electromagnetic Sonar Put a Trainer card from your discard pile into your hand.
Attack 2: [P] ...
Card Number: 077/185
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Tail Trickery (10)
Your opponent's Active Pokémon is now Confused.
Weakness: Mx2
Resistance:...
Card Number: 067/172
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Dede-Flash (20+)
If your opponent has exactly 1 Prize remaining, this attack does 60 more damage...
Card Number: 085/195
Rarity: Uncommon
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [1] Tail Smack (10)
Attack 2: [L] Dede-Short (60)
You can use this attack only if 1 of your Toge...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.