Card Number: 017/182
Rarity: Common
Card Type: Grass
HP: 90
Stage: Stage 1
Attack 1: [G] Energy Loop (50) Put an Energy attached to this Pokémon into your hand.
Weakness: Rx2
Retrea...
Card Number: 010/131
Rarity: Uncommon
Card Type: Grass
HP: 80
Stage: Stage 1
Card Text: Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twic...
Card Number: SV118/SV122
Rarity: Shiny Holo Rare
Card Type: Colorless
HP: 170
Stage: Basic
Card Text: Ability — V Transformation
Once per turn, you may choose a Basic Pokemon V from you...
Card Number: 115/128
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [CC] Surprisingly Transform Flip a coin. If heads, search your deck for a Pokémon and switch it wi...
Card Number: 132/165
Rarity: Rare
Card Type: Colorless
HP: 60
Stage: Basic
Card Text: Ability — Transformative start
Once during your first turn, if this Pokemon is in the Active Spot, ...
Card Number: 125/160
Rarity: Uncommon
Card Type: Item
Card Text: Search you deck for a Water Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
Card Number: 088/094
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Confused Pokemon (both yours and your opponent's) don't recover from that Special Condition when they evolve or...
Card Number: 134/198
Rarity: Uncommon
Card Type: Supporter
Card Text: Draw 2 cards. If your opponent's Active Pokemon is a Pokemon VMAX, draw 2 more cards.
Card Number: 100/135
Rarity: Rare
HP: 90
Stage: Stage 1
Attack 1: [1] Raging Pecks (30x) Flip 3 coins. This attack does 30 damage times the number of heads. This Pokemon is now Confused.
...
Card Number: 25
Rarity: Rare
Card Type: Colorless
HP: 80
Stage: Stage 1
Card Text: Echo Draw - Once during your turn (before you attack), you may draw a card. This power can't be used i...
Card Number: 117/162
Rarity: Rare
Card Type: Colorless
HP: 90
Stage: Stage 1
Card Text: Ability — Retreat Aid
As long as this Pokémon is on your Bench, your Active Pokémon's Retreat Cos...
Card Number: 115/162
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Simultaneous Pack (30)
Flip 2 coins. If either of them is tails, this attack does nothing.
A...
Card Number: 116/162
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Double Stab (10x)
Flip 2 coins. This attack does 10 damage times the number of heads.
Attack...
Card Number: 55/83
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Double Stab (10x)
Flip 2 coins. This attack does 10 damage times the number of heads.
Attack 2...
Card Number: 084/165
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Reckless Charge (30)
This Pokémon also does 10 damage to itself.
Weakness: Lx2
Resistance:...
Card Number: 69/108
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Fury Attack (10x)
Flip 3 coins. This attack does 10 damage times the number of heads.
Weaknes...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.