Card Number: 081/182
Rarity: Double Rare
Card Type: Psychic
HP: 280
Stage: Basic
Card Text: Ability: Power Saver This Pokémon can't attack unless you have 4 or more Team Rocket's Pokémo...
Card Number: 170/182
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: You can use this card only if any of your Team Rocket's Pokémon were Knocked Out during your opponent's last ...
Card Number: 066/182
Rarity: Double Rare
Card Type: Water
HP: 280
Stage: Basic
Attack 1: [WC] Avenging Billow (30+) This attack does 10 more damage for each damage counter on this Pokém...
Card Number: 082/182
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Basic
Attack 1: [PC] Rocket Mirror Move all damage counters from 1 of your Benched Team Rocket's Pokémon to your oppo...
Card Number: 083/182
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [C] Summoning Sign Search your deck for up to 2 Basic Steven's Pokémon and put them onto your Bench....
Card Number: 089/182
Rarity: Uncommon
Card Type: Psychic
HP: 130
Stage: Stage 2
Card Text: Ability: Rocket Brain As often as you like during your turn, you may move 1 damage counter fro...
Card Number: 115/182
Rarity: Common
Card Type: Darkness
HP: 90
Stage: Stage 1
Attack 1: [D] Dark Awakening Choose up to 2 of your Darkness Pokémon. For each of those Pokémon, search you...
Card Number: 123/182
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [DC] Corrosive Sludge At the end of your opponent's next turn, discard the Defending Pokémon and al...
Card Number: 120/182
Rarity: Common
Card Type: Darkness
HP: 50
Stage: Basic
Attack 1: [D] Poison Spray Your opponent's Active Pokémon is now Poisoned.
Weakness: Lx2
Resistance: F-30...
Card Number: 178/182
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Th...
Card Number: 126/182
Rarity: Uncommon
Card Type: Darkness
HP: 130
Stage: Stage 1
Attack 1: [DC] Explode Together Now (40x) This attack does 40 damage for each Pokémon in play that has "...
Card Number: 086/182
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Card Text: Ability: Stone Palace As long as this Pokémon is on your Bench, all of your Steven's Pokémon take 3...
Card Number: 095/182
Rarity: Common
Card Type: Fighting
HP: 100
Stage: Stage 1
Attack 1: [C] Explosive Ascension (30) Search your deck for a card that evolves from this Pokémon and put ...
Card Number: 125/182
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Card Text: Ability: Smog Signals If this Pokémon is in the Active Spot and is damaged by an attack from your ...
Card Number: 109/182
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [C] Slight Intrusion (30) This Pokémon also does 10 damage to itself.
Weakness: Gx2
Retreat Cos...
Card Number: 127/182
Rarity: Uncommon
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [C] Deceit Search your deck for a Supporter card, reveal it, and put it into your hand. Then, shu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.