Card Number: 002/182
Rarity: Common
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] Whirlwind Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new A...
Card Number: 038/182
Rarity: Uncommon
Card Type: Fire
HP: 130
Stage: Stage 1
Attack 1: [R] Cruel Coal Your opponent's Active Pokémon is now Burned and Confused.
Attack 2: [RC] Scorchi...
Card Number: 051/182
Rarity: Rare
Card Type: Water
HP: 120
Stage: Basic
Card Text: Ability: Repelling Veil Prevent all effects of attacks used by your opponent's Pokémon done to your Ba...
Card Number: 006/182
Rarity: Common
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [CC] Damage Rush (30+) Flip a coin until you get tails. This attack does 50 more damage for each he...
Card Number: 039/182
Rarity: Double Rare
Card Type: Fire
HP: 230
Stage: Basic
Card Text: Ability: Golden Flame Once during your turn, you may attach up to 2 Basic Fire Energy cards from...
Card Number: 146/182
Rarity: Rare
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [MMC] Strong Bash (70) During your opponent's next turn, if this Pokémon is damaged by an attack (even ...
Card Number: 163/182
Rarity: Common
Card Type: Trainer - Supporter
Card Text: Draw 2 cards. If your opponent has 3 or fewer Prize cards remaining, draw 2 more cards.
Card Number: 019/182
Rarity: Common
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [G] Take Down (30) This Pokémon also does 10 damage to itself.
Weakness: Rx2
Retreat Cost: 1
Card Number: 043/182
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [R] Singe Your opponent's Active Pokémon is now Burned.
Attack 2: [CC] Gadget Show (30x) This attack ...
Card Number: 028/182
Rarity: Uncommon
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [CC] Flare (50)
Attack 2: [RCC] Punishing Fang (100+) If your opponent's Active Pokémon is a Dar...
Card Number: 020/182
Rarity: Rare
Card Type: Grass
HP: 130
Stage: Stage 1
Card Text: Ability: Charging Up Once during your turn, you may attach a Basic Energy card from your discard pil...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.