Card Number: 148/182
Rarity: Common
Card Type: Colorless
HP: 90
Stage: Stage 1
Attack 1: [C] Reckless Abandon (90) Flip 2 coins. If both of them are tails, this Pokémon also does 90 dam...
Card Number: 055/182
Rarity: Uncommon
Card Type: Water
HP: 110
Stage: Stage 1
Card Text: Ability: Diver's Catch Whenever 1 of your Water Pokémon is Knocked Out by damage from an attack ...
Card Number: 067/182
Rarity: Uncommon
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [C] Water Kagura Search your deck for a Basic Water Energy card and attach it to 1 of your Pokémon....
Card Number: 242/182
Rarity: Hyper Rare
Card Type: Darkness
HP: 310
Stage: Stage 2
Card Text: Ability: Biting Spree When you play this Pokémon from your hand to evolve 1 of your Pokémon...
Card Number: 079/182
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [P] Hypnotic Ray (10) Your opponent's Active Pokémon is now Asleep.
Weakness: Dx2
Resistance: F-...
Card Number: 093/182
Rarity: Common
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Impound (20) During your opponent's next turn, the Defending Pokémon can't retreat.
Attack 2...
Card Number: 030/182
Rarity: Uncommon
Card Type: Fire
HP: 110
Stage: Stage 1
Card Text: Ability: Hurried Gait Once during your turn, you may draw a card.
Attack 1: [RC] Fire Mane (60)...
Card Number: 132/182
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [DDC] Crunch (50) Discard an Energy from your opponent's Active Pokémon.
Weakness: Gx2
Retreat ...
Card Number: 032/182
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Ember (30) Discard an Energy from this Pokémon.
Weakness: Wx2
Retreat Cost: 1
Card Number: 137/182
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [CCC] Spiky Wheel (20+) This attack does 40 more damage for each Darkness Energy attached to this P...
Card Number: 033/182
Rarity: Common
Card Type: Fire
HP: 100
Stage: Stage 1
Card Text: Ability: Bonded by the Journey Once during your turn, you may search your deck for an Ethan's Adven...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.