Card Number: 124/182
Rarity: Uncommon
Card Type: Darkness
HP: 150
Stage: Stage 1
Attack 1: [DC] Gooped Up (40) Your opponent's Active Pokémon is now Confused. During your opponent's nex...
Card Number: 118/182
Rarity: Common
Card Type: Darkness
HP: 100
Stage: Stage 1
Attack 1: [DC] Hammer In (30)
Attack 2: [DDC] Horn Rend (60+) If your opponent's Active Pokémon already ...
Card Number: 010/182
Rarity: Uncommon
Card Type: Grass
HP: 80
Stage: Basic
Card Text: Ability: Flower Curtain Prevent all damage done to your Benched Pokémon that don't have a Rule Box ...
Card Number: 044/182
Rarity: Uncommon
Card Type: Fire
HP: 110
Stage: Basic
Attack 1: [C] Fire Kagura Search your deck for a Basic Fire Energy card and attach it to 1 of your Pokémon. Th...
Card Number: 017/182
Rarity: Common
Card Type: Grass
HP: 90
Stage: Stage 1
Attack 1: [G] Energy Loop (50) Put an Energy attached to this Pokémon into your hand.
Weakness: Rx2
Retrea...
Card Number: 011/182
Rarity: Common
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] Ascension Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon ...
Card Number: 053/182
Rarity: Uncommon
Card Type: Water
HP: 130
Stage: Stage 1
Attack 1: [WC] Aqua Split (60) This attack also does 30 damage to 2 of your opponent's Benched Pokémon. (Do...
Card Number: 052/182
Rarity: Common
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [C] Undulate (10) Flip a coin. If heads, during your opponent's next turn, prevent all damage from and...
Card Number: 160/182
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [C] Push Down (20) You may switch out your opponent's Active Pokémon to the Bench. (Your opponent ...
Card Number: 161/182
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Heal 30 damage from your Active Pokémon. If that Pokémon is an Arven's Pokémon, heal 100 damage from it instead.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.