Card Number: 154/159
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Attacks used by Hop's Pokémon (both yours and your opponent's) do 30 more damage to the opponent's Active Pokém...
Card Number: 150/159
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Once during each player's turn, that player may put up to 2 Basic Lightning Energy cards from their discard pil...
Card Number: 133/159
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Intimidating Stare
During your opponent’s next turn, attacks used by the Defending Pokémon do ...
Card Number: 147/159
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Search your deck for up to 2 Basic Hop's Pokémon and put them onto your Bench. Then, shuffle your deck.
Card Number: 160/159
Rarity: Illustration Rare
Card Type: Grass
HP: 110
Stage: Basic
Card Text: Ability — Exploding Needles
If this Pokémon is in the Active Spot and is Knocked Out by d...
Card Number: 163/159
Rarity: Illustration Rare
Card Type: Lightning
HP: 120
Stage: Stage 1
Card Text: Ability — Flashing Draw
You must discard a Basic Lightning Energy from this Pokémon...
Card Number: 136/159
Rarity: Rare
Card Type: Colorless
HP: 120
Stage: Stage 1
Card Text: Ability — Defiant Horn
When you play this Pokémon from your hand to evolve 1 of your Pokémon dur...
Card Number: 153/159
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Attach a Basic Energy card from your discard pile to 1 of your Benched N's Pokémon.
Card Number: 161/159
Rarity: Illustration Rare
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [1] Frigid Fluttering
Search your deck for up to 2 Basic Water Energy cards and attach the...
Card Number: 162/159
Rarity: Illustration Rare
Card Type: Water
HP: 240
Stage: Stage 1
Attack 1: [4] Hydro Pump (10+)
This attack does 50 more damage for each Water Energy attached to t...
Card Number: 178/159
Rarity: Ultra Rare
Card Type: Colorless
HP: 270
Stage: Stage 1
Attack 1: [1] Tenacious Tail (60x)
This attack does 60 damage for each of your opponent’s Pokémon ex ...
Card Number: 151/159
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: If the Lillie's Pokémon this card is attached to is Knocked Out by damage from an attack from your opponen...
Card Number: 180/159
Rarity: Ultra Rare
Card Text: You can use this card only if you discard another card from your hand.
Draw cards until you have 6 cards in your hand.
Card Number: 172/159
Rarity: Ultra Rare
Card Type: Lightning
HP: 280
Stage: Stage 1
Card Text: Ability — Electric Streamer
As often as you like during your turn, you may attach a Basic ...
Card Number: 165/159
Rarity: Illustration Rare
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [1] Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Be...
Card Number: 156/159
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Count your Prize cards, shuffle them, and put them on the bottom of your deck. Then, take that many cards from the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.