Card Number: 005/131
Rarity: Rare
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [C] Leaflet Blessings Attach a Basic Grass Energy card from your hand to 1 of your Benched Pokemon. I...
Card Number: 190/159
Rarity: Hyper Rare
Card Type: Special Multi Energy
Card Text: As long as this card is attached to a Pokémon, it provides Colorless Energy.
If the Pokémon this card is a...
Card Number: 011/131
Rarity: Double Rare
Card Type: Grass
HP: 330
Stage: Stage 2
Card Text: Ability: Ripening Charge Once during your turn, you may attach a Basic Grass Energy card from...
Card Number: 180
Rarity: Promo
Card Type: Metal
HP: 220
Stage: Basic
Attack 1: [M] Time Bellow (20)
Draw a card.
Attack 2: [3] Metal Blast (100+)
This attack does 20 more damage for e...
Card Number: 181
Rarity: Promo
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [CC] Back Draf (30x)
This attack does 30 damage for each Basic Energy card in your opponent's discard pil...
Card Number: 013/131
Rarity: Rare
Card Type: Fire
HP: 130
Stage: Stage 1
Attack 1: [R] Destructive Flame (30) Flip a coin. If heads, discard an Energy from your opponent's Active Pokemo...
Card Number: 008/131
Rarity: Rare
Card Type: Grass
HP: 100
Stage: Stage 1
Card Text: Ability: Wafting Heal When you play this Pokemon from your hand to evolve 1 of your Pokemon during y...
Card Number: 033/131
Rarity: Rare
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [P] Psychic Assault (30+) This attack does 10 more damage for each damage counter on your opponent'...
Card Number: 035/131
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Come and Get You Put up to 3 Duskull from your discard pile onto your Bench.
Attack 2: [PP] Mu...
Card Number: 036/131
Rarity: Common
Card Type: Psychic
HP: 90
Stage: Stage 1
Card Text: Ability: Cursed Blast Once during your turn, you may put 5 damage counters on 1 of your opponent'...
Card Number: 010/131
Rarity: Uncommon
Card Type: Grass
HP: 80
Stage: Stage 1
Card Text: Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twic...
Card Number: 037/131
Rarity: Rare
Card Type: Psychic
HP: 160
Stage: Stage 2
Card Text: Ability: Cursed Blast Once during your turn, you may put 13 damage counters on 1 of your opponent'...
Card Number: 016/131
Rarity: Uncommon
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [RC] Fire Mane (50)
Attack 2: [RRC] Flame Tackle (160) During your next turn, this Pokemon can't...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.