Card Number: 057/131
Rarity: Rare
Card Type: Fighting
HP: 130
Stage: Basic
Card Text: Ability: Adrena-Power If this Pokemon has any Darkness Energy attached, it gets +100 HP, and the at...
Card Number: 070/131
Rarity: Rare
Card Type: Metal
HP: 180
Stage: Stage 1
Card Text: Ability: Metal Bridge All of your Pokemon that have Metal Energy attached have no Retreat Cost.
At...
Card Number: 069/131
Rarity: Common
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [M] Hammer In (30)
Attack 2: [MMC] Raging Hammer (80+) This attack does 10 more damage for each dam...
Card Number: 063/131
Rarity: Common
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D] Call to Muster Search your deck for up to 2 Basic Energy cards and attach them to your Pokem...
Card Number: 025/131
Rarity: Rare
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] Permeating Chill (30) At the end of your opponent's next turn, put 9 damage counters on the Defen...
Card Number: 092/131
Rarity: Double Rare
Card Type: Colorless
HP: 230
Stage: Basic
Attack 1: [CC] Unified Beatdown (30x) If you go second, you can't use this attack during your first tu...
Card Number: 024/131
Rarity: Uncommon
Card Type: Water
HP: 120
Stage: Basic
Attack 1: [CC] Overrun (30) This attack also does 30 damage to 1 of your opponent's Benched Pokemon. (Don't a...
Card Number: 065/131
Rarity: Rare
Card Type: Darkness
HP: 140
Stage: Basic
Attack 1: [DD] Vengeance Fletching (70+) This attack does 10 more damage for each Ancient card in your discard...
Card Number: 054/131
Rarity: Rare
Card Type: Fighting
HP: 150
Stage: Basic
Card Text: Ability: Battle-Hardened When you play this Pokemon from your hand onto your Bench during your turn...
Card Number: 055/131
Rarity: Uncommon
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [CC] Land Collapse Discard the top card of your opponent's deck. If you played an Ancient Suppor...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.