Card Number: 084/128
Rarity: Common
Card Type: Fighting
HP: 160
Stage: Stage 2
Attack 1: [F] Quaking Fist (60) During your opponent's next turn, whenever they try to use a Trainer card ...
Card Number: 082/128
Rarity: Rare
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [FFFFF] Break Ground (250) This attack also does 20 damage to each of your Benched Pokémon. (Don't a...
Card Number: 103/128
Rarity: Rare
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [C] Reversed Clock Shuffle up to 3 in any combination of Pokémon and Basic Energy cards from your disca...
Card Number: 101/128
Rarity: Common
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [C] Pay Day (10) Draw a card.
Attack 2: [M] Treasure Rush (10x) This attack does 10 damage for each ...
Card Number: 093/128
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [D] Clumsily Clutch Flip a coin. If heads, during your opponent's next turn, the Defending Pokémon ...
Card Number: 094/128
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [D] Nitpick Your opponent shuffles their hand into their deck and draws 4 cards.
Attack 2: [DC] C...
Card Number: 099/128
Rarity: Common
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [D] Three-Headed Bite Flip 3 coins. For each heads, discard an Energy from your opponent's Activ...
Card Number: 085/128
Rarity: Common
Card Type: Fighting
HP: 130
Stage: Stage 1
Attack 1: [F] Counter (10+) If this Pokémon was damaged by an attack during your opponent's last turn, thi...
Card Number: 102/128
Rarity: Double Rare
Card Type: Metal
HP: 160
Stage: Basic
Attack 1: [C] Wish Granter Draw cards until you have 7 cards in your hand.
Attack 2: [CCC] Swift (150) T...
Card Number: 087/128
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [C] Growl During your opponent's next turn, attacks used by the Defending Pokémon do 30 less damage...
Card Number: 107/128
Rarity: Rare
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [M] Fend Off (20) Before doing damage, discard all Pokémon Tools from your opponent's Active Pokémon.
...
Card Number: 088/128
Rarity: Common
Card Type: Darkness
HP: 90
Stage: Stage 1
Card Text: Ability: Share Happiness Once during your turn, you may use this Ability. Heal 30 damage from 1 ...
Card Number: 090/128
Rarity: Double Rare
Card Type: Darkness
HP: 280
Stage: Stage 2
Card Text: Ability: Fainting Spell If this Pokémon is Knocked Out by damage from an attack from your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.