Card Number: 046/086
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [F] Continuous Spin (30x) Flip a coin until you get tails. This attack does 30 damage for each head...
Card Number: 050/086
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Stage 1
Attack 1: [D] Covert Flight (30) During your opponent's next turn, prevent all damage done to this Pokémon ...
Card Number: 063/086
Rarity: Uncommon
Card Type: Metal
HP: 130
Stage: Stage 1
Card Text: Ability: Startling Drop During your opponent's turn, if this Pokémon is discarded from your deck...
Card Number: 051/086
Rarity: Rare
Card Type: Darkness
HP: 130
Stage: Stage 2
Card Text: Ability: Nighttime Maneuvers Once during your turn, if this Pokémon is in the Active Spot, you ma...
Card Number: 064/086
Rarity: Double Rare
Card Type: Metal
HP: 210
Stage: Basic
Card Text: Ability: Metal Road Once during your turn, when this Pokémon moves from your Bench to the Activ...
Card Number: 078/086
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Choose 1 or both:* Shuffle up to 3 Water Pokémon from your discard pile into your deck.* Shuffle up to 3 Basic Wat...
Card Number: 081/086
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: During your opponent's next turn, their Poisoned Pokémon can't retreat. (This includes newly Poisoned Pokémon...
Card Number: 069/086
Rarity: Uncommon
Card Type: Colorless
HP: 130
Stage: Basic
Attack 1: [CC] Target Together Choose 1 of your opponent's Pokémon and flip a coin for each of your Pokém...
Card Number: 083/086
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: You must play 2 Transformation Tome cards at once. (This effect works one time for 2 cards.)Choose a Basic Pokémon...
Card Number: 070/086
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Card Text: Ability: Watchful Eye Damage counters on each Pokémon (both yours and your opponent's) can't be m...
Card Number: 068/086
Rarity: Rare
Card Type: Dragon
HP: 160
Stage: Stage 2
Card Text: Ability: Slimy Sliding When your opponent's Active Pokémon retreats, your opponent flips a coin. If...
Card Number: 065/086
Rarity: Double Rare
Card Type: Dragon
HP: 330
Stage: Stage 1
Attack 1: [CC] Corrosive Liquid Discard all Pokémon Tools and Special Energy from all of your opponent'...
Card Number: 084/086
Rarity: Rare
Card Type: Special Water Energy
Card Text: As long as this card is attached to a Pokémon, it provides [W] Energy.The [W] Pokémon this card is attached to r...
Card Number: 085/086
Rarity: Rare
Card Type: Special Metal Energy
Card Text: As long as this card is attached to a Pokémon, it provides [M] Energy.The [M] Pokémon this card is attached to h...
Card Number: 071/086
Rarity: Common
Card Type: Colorless
HP: 100
Stage: Stage 1
Attack 1: [C] Snap Inspection Flip 3 coins. If any of them are heads, your opponent reveals their hand. F...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.