Card Number: 136/196
Rarity: Ultra Rare
Card Type: Dragon
HP: 270
Stage: VSTAR
Card Text: VSTAR Power
Ability — Moisture Star
During your turn, you may heal all damage from this Pokemon...
Card Number: 002/189
Rarity: Promo
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [0] Cheerful Charge
You can use this attack only if you go second, and only during your first turn. Cho...
Card Number: 006/196
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [G] Sting (10)
Attack 2: [GGG] Creepy-Crawly Congregation
Search your deck for any number of Wurmple...
Card Number: 134/196
Rarity: Holo Rare
Card Type: Dragon
HP: 160
Stage: Stage 2
Card Text: Ability — Metal Lodging
Prevent all damage done to each of your Basic Pokémon that has any Met...
Card Number: 170/196
Rarity: Uncommon
Card Type: Item
Stage: Tool
Card Text: The Pokemon this card is attached to can attack even if it's Asleep or Paralyzed.
Card Number: 137/196
Rarity: Ultra Rare
Card Type: Colorless
HP: 210
Stage: Basic
Card Text: Ability — Vanishing Wings
Once during your turn, if this Pokémon is on your Bench, you may s...
Card Number: 083/196
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [0] Singe
Your opponent's Active Pokémon is now Burned.
Weakness: Gx2
Retreat Cost: 2
Card Number: 122/196
Rarity: Rare
Card Type: Darkness
HP: 120
Stage: Basic
Attack 1: [D] Hand of Djinn
Search your deck for a D Energy card and attach it to 1 of your Pokemon. Then, shu...
Card Number: 115/196
Rarity: Rare
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [1] Peck (20)
Attack 2: [1DD] Night Cyclone (160)
Move all Energy from this Pokémon to your Benc...
Card Number: 076/196
Rarity: Holo Rare
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [0] Doom Curse
At the end of your opponent's next turn, the Defending Pokémon will be Knocked ...
Card Number: 035/196
Rarity: Common
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [W] Reverse Thrust (10)
Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Lx2
Retreat ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.