Card Number: 143/195
Rarity: Uncommon
Card Type: Colorless
HP: 110
Stage: Stage 1
Attack 1: [2] Magical Echo
Move all damage counters from 1 of your Benched Pokémon to your opponent's A...
Card Number: 117/195
Rarity: Common
Card Type: Metal
HP: 60
Stage: Basic
Attack 1: [1] Magnetic Lift
Search your deck for a card. Shuffle your deck, then put that card on top of it.
A...
Card Number: 159/196
Rarity: Uncommon
Card Type: Supporter
Card Text: Search your deck for up to 4 basic Energy cards, reveal them, and put them into your hand. Then shuffle your deck.
Card Number: 020/195
Rarity: Rare
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [1] Flame Cloak (30)
Attach a Fire Energy card from your discard pile to this Pokémon.
Attack 2: [1R...
Card Number: 151/195
Rarity: Uncommon
Card Type: Supporter
Card Text: You can use this card only when it is the last card in your hand.
Draw a card for each Benched Pokémon (both yours and ...
Card Number: 025/196
Rarity: Uncommon
Card Type: Fire
HP: 80
Stage: Stage 1
Attack 1: [R] Flickering Glow (20)
Flip a coin. If heads, discard an Energy from your opponent's Active Pokém...
Card Number: 048/195
Rarity: Uncommon
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] Drowning Ball (20)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed, an...
Card Number: 153/195
Rarity: Uncommon
Card Type: Item
Card Text: Flip a coin. If heads, search your deck for an Evolution Pokémon, reveal it, and put it into your hand. If tails, search you...
Card Number: 204/195
Rarity: Secret Rare
Card Type: Supporter
Card Text: Look at the top 7 cards of your deck. You may reveal any number of Water Pokémon and Water Energy cards you find the...
Card Number: 160/196
Rarity: Uncommon
Card Type: Stadium
Card Text: All Pokemon that have any W or F Energy attached (both yours and your opponent's) take 20 less damage from attacks from t...
Card Number: 074/195
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Dreaming Tone
During your opponent's next turn, if an Energy card is attached to the Defending P...
Card Number: 024/196
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [R] Kindling Panic
Discard the top card of your opponent's deck.
Weakness: Wx2
Retreat Cost: 1
Card Number: 030/196
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Splashing Dodge (10)
Flip a coin. If heads, during your opponent's next turn, prevent all damage f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.