Card Number: 123/196
Rarity: Radiant Rare
Card Type: Darkness
HP: 150
Stage: Basic
Card Text: Ability — Poison Peak
During Pokémon Cleanup, put 2 more damage counters on your opponent's...
Card Number: 036/196
Rarity: Uncommon
Card Type: Water
HP: 80
Stage: Stage 1
Attack 1: [W] Swim Freely (10)
Flip a coin. If heads, during your opponent's next turn, prevent all damage f...
Card Number: 089/195
Rarity: Holo Rare
Card Type: Psychic
HP: 150
Stage: Stage 2
Attack 1: [P] Dragon Launcher
Discard a number of your Benched Dreepy up to the number of your opponent'...
Card Number: 089/196
Rarity: Common
Card Type: Fighting
HP: 100
Stage: Basic
Attack 1: [2F] Take Down (70)
This Pokémon also does 20 damage to itself.
Weakness: Gx2
Retreat Cost: 3
Card Number: 092/195
Rarity: Uncommon
Card Type: Fighting
HP: 150
Stage: Stage 1
Attack 1: [F] Overspin (110)
If this Pokémon evolved during this turn, this attack does nothing.
Attac...
Card Number: 084/196
Rarity: Rare
Card Type: Fighting
HP: 130
Stage: Stage 1
Attack 1: [0] Very Vulnerable (10+)
If you have no cards in your hand, this attack does 150 more damage.
A...
Card Number: 091/196
Rarity: Rare
Card Type: Fighting
HP: 190
Stage: Stage 2
Attack 1: [F] Geo Cannon (50+)
Discard the top card of your deck. If that card is an Energy card, this attac...
Card Number: 090/196
Rarity: Uncommon
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [F] Horn Drill (30)
Attack 2: [3F] Take Down (120)
This Pokémon also does 30 damage to itsel...
Card Number: 060/195
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Psypunch (10)
Attack 2: [1P] Hypnotic Ray (20)
Your opponent's Active Pokémon is now Asleep.
...
Card Number: 175/196
Rarity: Ultra Rare
Card Type: Lightning
HP: 210
Stage: Basic
Attack 1: [1L] Magnetic Tension
Switch 1 of your opponent's Benched Pokemon with their Active Pokemon. ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.