Card Number: 126/198
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [2D] Super Poison Breath (50)
Your opponent's Active Pokémon is now Poisoned.
Weakness: Fx2
Res...
Card Number: 039/198
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [R] Ember (30)
Discard an Energy from this Pokemon.
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Card Number: 050/198
Rarity: Common
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [1W] Water Gun (50)
Attack 2: [1WW] Aqua Cannon (160)
This Pokemon can’t attack during your next ...
Card Number: 028/198
Rarity: Common
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [1] Spice UP
Search your deck for a basic [R] Energy and attach it to this Pokemon. Then, shuffle your...
Card Number: 099/198
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Stage 1
Card Text: Ability — Well-Baked Body
Prevent all damage done to this Pokémon by attacks from your opponent...
Card Number: 092/198
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [1P] Magical Leaf (30+)
Flip a coin, if heads this attack does an additional 30 damage and heal 30...
Card Number: 093/198
Rarity: Uncommon
Card Type: Psychic
HP: 140
Stage: Stage 2
Card Text: Ability: Bloom Garden
As long as this Pokemon is in play, your Pokemon have no Weakness.
Att...
Card Number: 168/198
Rarity: Common
Card Type: Item
Card Text: Flip a coin. If heads, discard an Energy attached to 1 of your opponent’s Pokémon.
You may play any number of Item cards durin...
Card Number: 139/198
Rarity: Uncommon
Card Type: Metal
HP: 120
Stage: Stage 1
Attack 1: [M] Continuous Spin
Flip a coin until you get tails. This attack does 50 damage times the number ...
Card Number: 094/198
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [1P] Second Bite (30+)
This attack does 10 more damage for each damage counter on your opponent’s Ac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.