Card Number: 146/217
Rarity: Common
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Push Down (10) Switch out your opponent's Active Pokemon to the Bench. (Your opponent chooses the ...
Card Number: 117/217
Rarity: Uncommon
Card Type: Fighting
HP: 90
Stage: Basic
Card Text: Ability: Double Type As long as this Pokemon is in play, it is Fighting and Psychic type.
Atta...
Card Number: 155/217
Rarity: Rare
Card Type: Dragon
HP: 130
Stage: Basic
Attack 1: [CCC] Shred (70) This attack's damage isn't affected by any effects on your opponent's Active Pokemon....
Card Number: 120/217
Rarity: Rare
Card Type: Fighting
HP: 180
Stage: Stage 2
Attack 1: [F] Tar Cannon This attack does 140 damage to 1 of your opponent's Pokemon. If you don't have 10 o...
Card Number: 121/217
Rarity: Double Rare
Card Type: Fighting
HP: 230
Stage: Basic
Attack 1: [FC] Orichalcum Fang (50+) If any of your Pokemon were Knocked Out by damage from an attack d...
Card Number: 161/217
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [C] Paw-cket Pilfer Choose a random card from your opponent's hand. Your opponent reveals that car...
Card Number: 164/217
Rarity: Double Rare
Card Type: Colorless
HP: 270
Stage: Stage 1
Attack 1: [CCC] Work Rush (80x) Flip a coin for each Energy attached to this Pokemon. This attack do...
Card Number: 125/217
Rarity: Double Rare
Card Type: Darkness
HP: 350
Stage: Stage 2
Card Text: Ability: Shadowy Concealment If 1 of your Darkness Pokemon is Knocked Out by damage from a...
Card Number: 128/217
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [DC] Gnaw Off (30+) Flip a coin. If heads, this attack does 20 more damage.
Weakness: Gx2
Retre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.