Card Number: 193/217
Rarity: Common
Card Type: Trainer - Item
Card Text: Search your deck for a Mega Evolution Pokemon ex, reveal it, and put it into your hand. Then, shuffle your deck.
Card Number: 194/217
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Once during each player's turn, that player may discard an Energy card from their hand in order to draw cards u...
Card Number: 171/217
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Card Text: Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pok...
Card Number: 201/217
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: You can use this card only if any of your Team Rocket's Pokemon were Knocked Out during your opponent's last ...
Card Number: 209/217
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Th...
Card Number: 210/217
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Colorless Pokemon in play (both yours and your opponent's) have no Abilities.
Card Number: 211/217
Rarity: Uncommon
Card Type: Trainer - Pokemon Tool
Card Text: The Dragon Pokemon this card is attached to takes 50 less damage from attacks from your opponent's Grass, ...
Card Number: 246/217
Rarity: Illustration Rare
Card Type: Metal
HP: 90
Stage: Basic
Attack 1: [C] Call for Family Search your deck for up to 2 Basic Pokemon and put them onto your Bench...
Card Number: 215/217
Rarity: Common
Card Type: Trainer - Supporter
Card Text: Look at the top 6 cards of your deck and attach a Basic Energy card you find there to 1 of your Pokemon. Shuffl...
Card Number: 244/217
Rarity: Illustration Rare
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [C] Raging Curse (10x) This attack does 10 damage for each damage counter on all of your...
Card Number: 217/217
Rarity: Uncommon
Card Text: This card can only be attached to a Team Rocket's Pokemon. If this card is attached to anything other than a Team Rocket's Pokemon, discard th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.