Card Number: 042/217
Rarity: Uncommon
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [WW] Crunch (50) Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
...
Card Number: 100/217
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Relentless Burrowing Flip a coin until you get tails. For each heads, discard the top card of y...
Card Number: 054/217
Rarity: Uncommon
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [W] Ice Shot (20) This attack also does 20 damage to 1 of your opponent's Benched Pokemon. (Don't a...
Card Number: 104/217
Rarity: Common
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [F] Seventh Kick (150) If you don't have exactly 7 cards in your hand, this attack does nothing....
Card Number: 170/217
Rarity: Rare
Card Type: Colorless
HP: 150
Stage: Stage 2
Attack 1: [C] Facade (60+) If this Pokemon is Burned or Poisoned, this attack does 100 more damage.
Attac...
Card Number: 105/217
Rarity: Rare
Card Type: Fighting
HP: 110
Stage: Basic
Card Text: Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fi...
Card Number: 064/217
Rarity: Uncommon
Card Type: Lightning
HP: 120
Stage: Stage 1
Card Text: Ability: Frilled Generator Once during your turn, if you played Canari from your hand this t...
Card Number: 148/217
Rarity: Rare
Card Type: Metal
HP: 170
Stage: Stage 2
Card Text: Ability: Supreme Overlord Attacks used by this Pokemon do 30 more damage to your opponent's Active P...
Card Number: 173/217
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [CC] Peck the Wound (20+) If your opponent's Active Pokemon already has any damage counters on it,...
Card Number: 078/217
Rarity: Rare
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [CC] Tri Kinesis Flip 3 coins. If all of them are heads, Knock Out 1 of your opponent's Pokemon.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.