Card Number: 088/094
Rarity: Uncommon
Card Type: Trainer - Stadium
Card Text: Confused Pokemon (both yours and your opponent's) don't recover from that Special Condition when they evolve or...
Card Number: 089/094
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Search your deck for up to 7 Basic Fire Energy cards, reveal them, and put them into your hand. Then, shuffle...
Card Number: 120/094
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Look at the top 7 cards of your deck and put a Darkness Pokemon you find there onto your Bench. Shuffle the...
Card Number: 119/094
Rarity: Ultra Rare
Card Type: Trainer - Supporter
Card Text: Search your deck for up to 7 Basic Fire Energy cards, reveal them, and put them into your hand. Then, shuff...
Card Number: 124/094
Rarity: Ultra Rare
Card Type: Special Multi Energy
Card Text: If this card is attached to 1 of your Pokemon, discard it at the end of your turn.As long as this card is ...
Card Number: 053/094
Rarity: Rare
Card Type: Fighting
HP: 150
Stage: Stage 2
Card Text: Ability: Sandy Flapping Once during your turn, when you play this Pokemon from your hand to evolv...
Card Number: 050/094
Rarity: Uncommon
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [F] Poison Ring (50) Your opponent's Active Pokemon is now Poisoned. During your opponent’s ...
Card Number: 076/094
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [C] Ball Roll (20x) Flip a coin until you get tails. This attack does 20 damage for each heads.
...
Card Number: 002/094
Rarity: Common
Card Type: Grass
HP: 70
Stage: Stage 1
Attack 1: [G] Disperse Drool (20) This attack also does 20 damage to each Benched Pokemon (both yours and your...
Card Number: 066/094
Rarity: Uncommon
Card Type: Darkness
HP: 170
Stage: Stage 2
Attack 1: [D] Vengeful Fang (60+) If any of your Pokemon were Knocked Out by damage from an attack durin...
Card Number: 018/094
Rarity: Double Rare
Card Type: Fire
HP: 190
Stage: Basic
Card Text: Ability: Excited Turbo As often as you like during your turn, if you have any Fire Mega Evolutio...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.