Card Number: 025/094
Rarity: Uncommon
Card Type: Water
HP: 180
Stage: Stage 2
Attack 1: [CCC] Wreck (120+) If a Stadium is in play, this attack does 120 more damage. Then, discard that ...
Card Number: 178/217
Rarity: Rare
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism Charge Search your deck for up to 3 Basic Energy cards of different types and attach them...
Card Number: 025
Rarity: Promo
Card Type: Colorless
HP: 300
Stage: Basic
Card Text: Ability: Run Errand Once during your turn, if this Pokmon is in the Active Spot, you may use this Abi...
Card Number: 004/094
Rarity: Double Rare
Card Type: Grass
HP: 280
Stage: Basic
Attack 1: [GG] Juggernaut Horn (100+) If this Pokemon was damaged by an attack during your opponent's last...
Card Number: 012
Rarity: Promo
Card Type: Fighting
HP: 340
Stage: Stage 1
Attack 1: [F] Aura Jab (130) Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched ...
Card Number: 011/094
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Card Text: Ability: Agile If this Pokemon has no Energy attached, it has no Retreat Cost.
Attack 1: [R] Live Co...
Card Number: 117/094
Rarity: Ultra Rare
Card Type: Trainer - Item
Card Text: You can use this card only if you discard a Basic Fire Energy card from your hand.Discard a Pokemon Tool or Spec...
Card Number: 075/094
Rarity: Uncommon
Card Type: Metal
HP: 180
Stage: Stage 1
Attack 1: [MMM] Coated Attack (120) During your opponent's next turn, prevent all damage done to this Pokem...
Card Number: 116/094
Rarity: Ultra Rare
Card Type: Trainer - Stadium
Card Text: Prevent all damage counters from being placed on Benched Pokemon (both yours and your opponent's) by effects ...
Card Number: 008/094
Rarity: Rare
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [G] Bug's Cannon This attack does 20 damage to 1 of your opponent's Pokemon for each Grass Energy attac...
Card Number: 031/094
Rarity: Common
Card Type: Lightning
HP: 130
Stage: Stage 1
Attack 1: [LC] Electric Run (70+) Flip a coin. If heads, this attack does 70 more damage.
Weakness: Fx2...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.