Card Number: 009/132
Rarity: Common
Card Type: Grass
HP: 110
Stage: Stage 1
Attack 1: [GC] Push Down (50) Switch out your opponent's Active Pokemon to the Bench. (Your opponent chooses ...
Card Number: 030/132
Rarity: Uncommon
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [CC] Coiling Crush (50) Flip 2 coins. For each heads, discard an Energy from your opponent's Activ...
Card Number: 011/132
Rarity: Uncommon
Card Type: Grass
HP: 80
Stage: Basic
Card Text: Ability: Fermented Juice Once during your turn, if this Pokmon has any Grass Energy attached, you m...
Card Number: 012/132
Rarity: Uncommon
Card Type: Grass
HP: 80
Stage: Basic
Attack 1: [G] Traverse Time Search your deck for up to 3 in any combination of Grass Pokemon and Stadium cards...
Card Number: 032/132
Rarity: Common
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [C] Call for Family Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, sh...
Card Number: 031/132
Rarity: Uncommon
Card Type: Fire
HP: 110
Stage: Basic
Attack 1: [R] Scorching Earth (40) If your opponent has a Stadium in play, discard it. If you do, your opponen...
Card Number: 033/132
Rarity: Common
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [C] Vise Grip (10)
Attack 2: [CC] Take Down (30) This Pokemon also does 10 damage to itself.
Weakn...
Card Number: 034/132
Rarity: Rare
Card Type: Water
HP: 150
Stage: Basic
Attack 1: [W] Riptide (20x) This attack does 20 damage for each Basic Water Energy card in your discard pile. The...
Card Number: 036/132
Rarity: Double Rare
Card Type: Water
HP: 350
Stage: Stage 1
Attack 1: [WW] Hammer-lanche (100x) Discard the top 6 cards of your deck, and this attack does 100 damag...
Card Number: 017/132
Rarity: Uncommon
Card Type: Grass
HP: 80
Stage: Stage 1
Card Text: Ability: Cast-Off Shell Once during your turn, when you play this Pokmon from your hand to evolve...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.