Card Number: 080/132
Rarity: Uncommon
Card Type: Fighting
HP: 90
Stage: Basic
Attack 1: [FF] Shadowy Side Kick (60) If your opponent's Pokemon is Knocked Out by damage from this attack,...
Card Number: 124/132
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: During this turn, attacks used by your Fighting Pokmon do 30 more damage to your opponent's Active Pokmon (before ...
Card Number: 132/132
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: Heal all damage from 1 of your Mega Evolution Pokmon ex. If you healed any damage in this way, put all Energy...
Card Number: 065/132
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [P] Stampede (10)
Attack 2: [PC] Take Down (40) This Pokemon also does 10 damage to itself.
Weak...
Card Number: 066/132
Rarity: Uncommon
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [P] Horrifying Bite (30) Flip a coin until you get tails. For each heads, choose a random card ...
Card Number: 153/132
Rarity: Illustration Rare
Card Type: Colorless
HP: 100
Stage: Stage 1
Card Text: Ability: Evidence Gathering Once during your turn, you may use this Ability. Switch...
Card Number: 084/132
Rarity: Uncommon
Card Type: Fighting
HP: 180
Stage: Stage 2
Card Text: Ability: Powerful a-Salt Attacks used by your Fighting Pokmon do 30 more damage to your oppon...
Card Number: 069/132
Rarity: Common
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [CC] Sand Attack (50) During your opponent's next turn, if the Defending Pokemon tries to use an...
Card Number: 070/132
Rarity: Common
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [CC] Bind (30) Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2:...
Card Number: 087/132
Rarity: Uncommon
Card Type: Darkness
HP: 80
Stage: Basic
Card Text: Ability: Spiteful Swirl If your Active Darkness Pokmon is damaged by an attack from your opponen...
Card Number: 075/132
Rarity: Uncommon
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Cosmic Beam (70) If you don't have Lunatone on your Bench, this attack does nothing. This at...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.