Card Number: 062/086
Rarity: Rare
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D] Mind Jack (30x) This attack does 30 damage for each of your opponent's Benched Pokémon.
Atta...
Card Number: 027/086
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Beat (10)
Attack 2: [1W] Ice Edge (20+) Flip a coin. If heads, this attack does 20 more damage.
...
Card Number: 022/086
Rarity: Common
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [W] Energized Shell (30x) This attack does 30 damage for each Energy attached to this Pokémon.
We...
Card Number: 030/086
Rarity: Double Rare
Card Type: Water
HP: 210
Stage: Basic
Attack 1: [1W] Gale Thrust (30+) If this Pokémon moved from your Bench to the Active Spot this turn, this ...
Card Number: 023/086
Rarity: Rare
Card Type: Water
HP: 160
Stage: Stage 2
Card Text: Ability: Torrential Whirlpool Once during your turn, you may switch your Active Pokémon with 1 of yo...
Card Number: 035/086
Rarity: Uncommon
Card Type: Lightning
HP: 110
Stage: Basic
Attack 1: [1] Mud Bolt (20+) If this Pokémon has any Fighting Energy attached, this attack does 20 more d...
Card Number: 025/086
Rarity: Common
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [1] Firefighting Discard a Fire Energy from your opponent's Active Pokémon.
Attack 2: [2] Wing Attac...
Card Number: 065/086
Rarity: Common
Card Type: Darkness
HP: 80
Stage: Basic
Attack 1: [2DDD] Dark Bite (200) During your opponent's next turn, the Defending Pokémon can't retreat.
Wea...
Card Number: 037/086
Rarity: Uncommon
Card Type: Psychic
HP: 90
Stage: Stage 1
Attack 1: [1] Happy Return Put 1 of your Benched Pokémon and all attached cards into your hand.
Attack 2...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.