Card Number: 002/086
Rarity: Common
Card Type: Grass
HP: 100
Stage: Stage 1
Attack 1: [G] Wrap (20) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [...
Card Number: 061/086
Rarity: Common
Card Type: Metal
HP: 60
Stage: Basic
Attack 1: [M] Hard Gears (10) During your opponent's next turn, this Pokémon takes 10 less damage from attacks (...
Card Number: 062/086
Rarity: Common
Card Type: Metal
HP: 90
Stage: Stage 1
Attack 1: [MC] Hard Gears (50) During your opponent's next turn, this Pokémon takes 20 less damage from attack...
Card Number: 019/086
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [CC] Round (20x) This attack does 20 damage for each of your Pokémon in play that has the Round attack...
Card Number: 040/086
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Slight Shift Move an Energy from 1 of your opponent's Pokémon to another of their Pokémon.
Att...
Card Number: 051/086
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [C] Flail (10x) This attack does 10 damage for each damage counter on this Pokémon.
Attack 2: [CC...
Card Number: 056/086
Rarity: Uncommon
Card Type: Darkness
HP: 160
Stage: Stage 2
Card Text: Ability: Poison Point If this Pokémon is in the Active Spot and is damaged by an attack from ...
Card Number: 064/086
Rarity: Common
Card Type: Metal
HP: 60
Stage: Basic
Attack 1: [M] Corner (10) During your opponent's next turn, the Defending Pokémon can't retreat.
Weakness: Rx2...
Card Number: 061/086
Rarity: Common
Card Type: Metal
HP: 60
Stage: Basic
Attack 1: [M] Hard Gears (10) During your opponent's next turn, this Pokémon takes 10 less damage from attacks (...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.