Card Number: 024/086
Rarity: Uncommon
Card Type: Water
HP: 110
Stage: Basic
Card Text: Ability: Gentle Fin Once during your turn, if this Pokémon is in the Active Spot, you may put a Ba...
Card Number: 081/086
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Flip 2 coins. If both of them are heads, search your deck for a Basic Energy card and attach it to 1 of your Pokém...
Card Number: 080/086
Rarity: Common
Card Type: Trainer - Item
HP: 60
Card Text: Play this card as if it were a 60-HP Basic Colorless Pokémon. This card can't be affected by any Special Co...
Card Number: 003/086
Rarity: Double Rare
Card Type: Grass
HP: 320
Stage: Stage 2
Card Text: Ability: Regal Cheer Attacks used by your Pokémon do 20 more damage to your opponent's Active...
Card Number: 025/086
Rarity: Common
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [W] Snotted Up (10) During your opponent's next turn, the Defending Pokémon can't use attacks.
Weakn...
Card Number: 099/086
Rarity: Illustration Rare
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [C] Peck Off (10) Before doing damage, discard all Pokémon Tools from your opponent's Active...
Card Number: 109/086
Rarity: Illustration Rare
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [W] Snotted Up (10) During your opponent's next turn, the Defending Pokémon can't use attac...
Card Number: 007/086
Rarity: Uncommon
Card Type: Grass
HP: 100
Stage: Stage 1
Attack 1: [G] Bemusing Aroma (30) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed an...
Card Number: 111/086
Rarity: Illustration Rare
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [W] Drag Off Switch in 1 of your opponent's Benched Pokémon to the Active Spot. This attack...
Card Number: 142/086
Rarity: Illustration Rare
Card Type: Metal
HP: 60
Stage: Basic
Attack 1: [M] Corner (10) During your opponent's next turn, the Defending Pokémon can't retreat.
We...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.