Card Number: 1/106
Rarity: Common
Card Type: Grass
HP: 40
Stage: Basic
Card Text: Ability -- Adaptive Evolution
This Pokemon can evolve during your first turn or the turn you play it.
...
Card Number: 9/106
Rarity: Uncommon
Card Type: Grass
HP: 90
Stage: Stage 1
Attack 1: Whiplash
Flip a coin until you get tails. For each heads, discard an Energy attached to your opponen...
Card Number: 2/106
Rarity: Uncommon
Card Type: Grass
HP: 70
Stage: Stage 1
Card Text: Adaptive Evolution - This Pokemon can evolve during your first turn or the turn you play it.
Atta...
Card Number: 15/106
Rarity: Uncommon
Card Type: Fire
HP: 90
Stage: Stage 1
Attack 1: Agility - 20Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Po...
Card Number: 31/106
Rarity: Uncommon
Card Type: Water
HP: 130
Stage: Stage 1
Attack 1: Frost Barrier -- 40
During your opponent's next turn, any damage done to this Pokémon by attacks i...
Card Number: 87/106
Rarity: Uncommon
Card Type: Colorless
HP: 90
Stage: Basic
Attack 1: Tight Jaw -- 20
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack ...
Card Number: 48/106
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: Double Scratch -- 30x
Flip 2 coins. This attack does 30 damage times the number of heads.
Weakness...
Card Number: 32/106
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: Paralyzing Gaze
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2:...
Card Number: 25/106
Rarity: Uncommon
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: Rest
Heal 60 damage from this Pokémon. This Pokémon is now Asleep.
Attack 2: Ice Ball - 60
Weak...
Card Number: 95/106
Rarity: Uncommon
Card Type: Item
Card Text: Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
Prevent all damage done t...
Card Number: 58/106
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: Tail Rap -- 20x
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness: Fx2
...
Card Number: 27/106
Rarity: Uncommon
Card Type: Water
HP: 60
Stage: Basic
Attack 1: Heart Wink
Flip a coin. If heads, your opponent can't draw a card at the beginning of his or her next...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.