Card Number: 26/145
Rarity: Common
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [1] All the Presents
Flip a coin until you get tails. For each heads, you may search your deck for a ca...
Card Number: 2/145
Rarity: Uncommon
Card Type: Grass
HP: 80
Stage: Stage 1
Attack 1: [1G] Muddy Acid (40)
Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
...
Card Number: 11/145
Rarity: Common
Card Type: Fire
HP: 50
Stage: Basic
Attack 1: [R] Flickering Flame (10)
Your opponent's Active Pokemon is now Asleep.
Weakness: Wx2
Resistance: No...
Card Number: 10/145
Rarity: Holo Rare
Card Type: Fire
HP: 70
Stage: Basic
Card Text: Ability — Victory Star
Once during your turn, after you flip any coins for an attack, you may ignore...
Card Number: 8/145
Rarity: Common
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [1] Scamper Away
Shuffle this Pokemon and all cards attached to it into your deck.
Attack 2: [G] Ram (...
Card Number: 17/145
Rarity: Rare
Card Type: Fire
HP: 110
Stage: Basic
Attack 1: [2] Body Slam (30)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2: [1...
Card Number: 14/145
Rarity: Rare
Card Type: Fire
HP: 90
Stage: Basic
Attack 1: [R] Passionate Dance
Search your deck for up to 3 Basic Fire Pokemon and put them onto your Bench. Then, s...
Card Number: 13/145
Rarity: Holo Rare
Card Type: Fire
HP: 140
Stage: Stage 2
Card Text: Ability — Shady Move
Once during your turn (before your attack), you may move 1 damage counter fr...
Card Number: 15/145
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Scratch (10)
Attack 2: [2] Venoshock (20+)
If your opponent's Active Pokemon is Poisoned, this att...
Card Number: 19/145
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [0] Defense Curl
Flip a coin. If heads, prevent all damage done to this Pokemon by attacks during your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.