Card Number: 23/145
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Sludge Shock (10)
The Defending Pokemon can't be healed during your opponent's next turn.
Weaknes...
Card Number: 34/145
Rarity: Uncommon
Card Type: Water
HP: 80
Stage: Stage 1
Attack 1: [W] Ice Shard (30+)
If your opponent's Active Pokemon is a Fighting Pokemon, this attack does 30 mo...
Card Number: 20/145
Rarity: Rare
Card Type: Water
HP: 110
Stage: Stage 1
Card Text: Ability — Slush Rush
Once during your turn (before your attack), you may draw a card.
Attack 1: [2W...
Card Number: 35/145
Rarity: Rare
Card Type: Water
HP: 140
Stage: Stage 2
Attack 1: [W] Hail
This attack does 20 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resi...
Card Number: 37/145
Rarity: Common
Card Type: Water
HP: 30
Stage: Basic
Card Text: Ability — Schooling
Once during your turn (before your attack), you may switch this Pokemon with a Wis...
Card Number: 32/145
Rarity: Uncommon
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [WW] Crunch (40)
Flip a coin. If heads, discard an Energy from your opponent's Active Pokemon.
A...
Card Number: 39/145
Rarity: Uncommon
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Bail Out
Put a Pokemon from your discard pile into your hand.
Attack 2: [W] Rain Splash (10)
...
Card Number: 30/145
Rarity: Rare
Card Type: Water
HP: 200
Stage: Stage 1
Attack 1: [1WW] Dive (40)
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this ...
Card Number: 43/145
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Thunder Shock (10)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
We...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.