Card Number: 83/145
Rarity: Common
Card Type: Metal
HP: 60
Stage: Basic
Attack 1: [M] Core Beam (20)
Discard a Metal Energy from this Pokemon.
Weakness: Rx2
Resistance: P-20
Retre...
Card Number: 59/145
Rarity: Holo Rare
Card Type: Psychic
HP: 120
Stage: Basic
Card Text: Ability — Steelworker
Your Metal Pokemon's attacks do 10 more damage to your opponent's Active P...
Card Number: 80/145
Rarity: Uncommon
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [D] Limitation
Your opponent can't play any Supporter cards from their hand during their next turn...
Card Number: 68/145
Rarity: Uncommon
Card Type: Fighting
HP: 110
Stage: Stage 1
Attack 1: [F] Finishing Stinger (70)
If your opponent's Active Pokemon has no damage counters on it befor...
Card Number: 65/145
Rarity: Holo Rare
Card Type: Fighting
HP: 160
Stage: Stage 2
Attack 1: [FF] Settle the Score (20+)
This attack does 80 more damage for each Prize card your opponent ...
Card Number: 66/145
Rarity: Uncommon
Card Type: Fighting
HP: 100
Stage: Basic
Card Text: Ability — Roadblock
Your opponent can't have more than 4 Benched Pokemon. If they have 5 or more...
Card Number: 86/145
Rarity: Rare
Card Type: Metal
HP: 130
Stage: Stage 1
Attack 1: [M] Energy Link (30)
Attach an Energy card from your discard pile to this Pokemon.
Attack 2: [4] Pow...
Card Number: 96/145
Rarity: Holo Rare
Card Type: Dragon
HP: 160
Stage: Stage 2
Attack 1: [1] Power Whip
This attack does 20 damage times the amount of Energy attached to this Pokemon to...
Card Number: 90/145
Rarity: Common
Card Type: Fairy
HP: 50
Stage: Basic
Attack 1: [1] Continuous Tumble (10x)
Flip a coin until you get tails. This attack does 10 damage for each heads....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.