Card Number: 97/145
Rarity: Holo Rare
Card Type: Dragon
HP: 120
Stage: Basic
Attack 1: [1] Amass
Search your deck for a basic Energy card and attach it to this Pokemon. Then, shuffle yo...
Card Number: 102/145
Rarity: Holo Rare
Card Type: Colorless
HP: 160
Stage: Stage 1
Card Text: Ability — Fresh Egg
When you play this Pokemon from your hand to evolve 1 of your Pokemon d...
Card Number: 111/145
Rarity: Rare
Card Type: Colorless
HP: 130
Stage: Stage 2
Attack 1: [1] Flame Charge (30)
Search your deck for a Fire Energy card and attach it to this Pokemon. Then...
Card Number: 109/145
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Attack 1: [1] Growl
During your opponent's next turn, the Defending Pokemon's attacks do 20 less damage (bef...
Card Number: 105/145
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Weather Teller
Search your deck for up to 2 Stadium cards, reveal them, and put them into your...
Card Number: 113/145
Rarity: Uncommon
Card Type: Colorless
HP: 130
Stage: Stage 1
Card Text: Ability — Rake It In
When you play this Pokemon from your hand to evolve 1 of your Pokemon d...
Card Number: 116/145
Rarity: Uncommon
Card Type: Stadium
Card Text: Basic Grass Pokemon and Basic Lightning Pokemon (both yours and your opponent's) take 30 less damage from the opponent's ...
Card Number: 108/145
Rarity: Uncommon
Card Type: Colorless
HP: 90
Stage: Stage 1
Attack 1: [1] Scrutinize
Look at the top 2 cards of your opponent's deck, discard 1 of them, and put the...
Card Number: 114/145
Rarity: Uncommon
Card Type: Colorless
HP: 80
Stage: Basic
Card Text: Ability — Comatose
As long as this Pokemon is your Active Pokemon, whenever you attach an Energ...
Card Number: 117/145
Rarity: Uncommon
Card Type: Stadium
Card Text: The Retreat Cost of each Pokemon (both yours and your opponent's) that has any Psychic or Darkness Energy attached to it ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.