Card Number: 045/203
Rarity: Uncommon
Card Type: Water
HP: 150
Stage: Stage 1
Attack 1: [2W] Frost Barrier (80)
During your opponent's next turn, this Pokemon takes 30 less damage from ...
Card Number: 040/203
Rarity: Ultra Rare
Card Type: Water
HP: 210
Stage: Basic
Attack 1: [W] Frozen Awakening
Search your deck for a card that evolves from this Pokemon and put it onto t...
Card Number: 043/203
Rarity: Common
Card Type: Water
HP: 90
Stage: Basic
Attack 1: [W] Element Chain
Look at the top 6 cards of your deck and attach any number of basic Energy cards you...
Card Number: 063/203
Rarity: Holo Rare
Card Type: Psychic
HP: 120
Stage: Basic
Card Text: Ability — Cruel Charge
When you play this Pokemon from your hand onto your Bench during your tu...
Card Number: 076/203
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Card Text: Ability — Pumpkin Pit
When you play this Pokemon from your hand onto your Bench during your turn, y...
Card Number: 066/203
Rarity: Common
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [2] Mirror Pain
Put damage counters on your opponent's Active Pokemon equal to the number of damage...
Card Number: 077/203
Rarity: Rare
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [2] Pandemonium (60x)
Reveal the top 6 cards of your deck. This attack does 60 damage for each Psyc...
Card Number: 067/203
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [1] Go and Collect
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, ...
Card Number: 079/203
Rarity: Uncommon
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [1] Tricky Steps (30)
You may move an Energy from your opponent's Active Pokemon to 1 of their B...
Card Number: 082/203
Rarity: Holo Rare
Card Type: Fighting
HP: 110
Stage: Basic
Card Text: Ability — Strong Legs Charge
When you play this Pokemon from your hand onto your Bench during ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.