Card Number: 050/203
Rarity: Holo Rare
Card Type: Lightning
HP: 130
Stage: Stage 1
Attack 1: [L] Big Sparking
This attack does 50 damage to each Pokemon V and Pokemon-GX (both yours and...
Card Number: 032/203
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [1] Call for Family
Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shu...
Card Number: 049/203
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Energize
Attach a L Energy card from your discard pile to this Pokemon.
Attack 2: [2L] Elect...
Card Number: 055/203
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Card Text: Ability — Dynamotor
Once during your turn, you may attach a L Energy card from your discard p...
Card Number: 034/203
Rarity: Holo Rare
Card Type: Water
HP: 140
Stage: Stage 2
Card Text: Ability — Enthusiastic Dance
When you play this Pokemon from your hand to evolve 1 of your Poke...
Card Number: 057/203
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Thunder Shock (30)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
W...
Card Number: 039/203
Rarity: Common
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [1] Synchrodraw
Shuffle your hand into your deck. Then, draw a card for each card in your opponent's h...
Card Number: 059/203
Rarity: Ultra Rare
Card Type: Lightning
HP: 330
Stage: VMAX
Attack 1: [L] Spark Trap (60)
During your opponent's next turn, if this Pokemon is damaged by an attack ...
Card Number: 046/203
Rarity: Rare
Card Type: Water
HP: 30
Stage: Basic
Card Text: Ability — Group Power
If this Pokemon has 3 or more W Energy attached, it gets +150 HP.
Attack 1: [2]...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.