Card Number: 073/203
Rarity: Holo Rare
Card Type: Psychic
HP: 130
Stage: Stage 2
Card Text: Ability — Rapid Strike Connection
As often as you like during your turn, you may move an Ener...
Card Number: 081/203
Rarity: Common
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [F] Clean Hit (20+)
If your opponent's Active Pokemon is an Evolution Pokemon, this attack does 50...
Card Number: 080/203
Rarity: Holo Rare
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [1] Rapid Hunt
Search your deck for up to 2 Rapid Strike cards, reveal them, and put them into yo...
Card Number: 113/203
Rarity: Common
Card Type: Dragon
HP: 60
Stage: Basic
Attack 1: [D] Call for Family
Search your deck for a Basic Pokemon and put it onto your bench. Then, shuffle yo...
Card Number: 087/203
Rarity: Uncommon
Card Type: Fighting
HP: 110
Stage: Stage 1
Attack 1: [F] Protect
Flip a coin. If heads, during your opponent's next turn, prevent all damage from a...
Card Number: 112/203
Rarity: Holo Rare
Card Type: Dragon
HP: 130
Stage: Basic
Attack 1: [3] Chrono Wind (80)
If the Defending Pokemon is a Pokemon V, it can't attack during your opponen...
Card Number: 093/203
Rarity: Holo Rare
Card Type: Darkness
HP: 120
Stage: Basic
Card Text: Ability — Malevolent Charge
When you play this Pokemon from your hand onto your Bench during y...
Card Number: 116/203
Rarity: Holo Rare
Card Type: Dragon
HP: 120
Stage: Basic
Attack 1: [WWM] Extreme Freeze (60x)
Discard any amount of U Energy from your Pokemon. This attack does 60 ...
Card Number: 096/203
Rarity: Uncommon
Card Type: Darkness
HP: 80
Stage: Stage 1
Attack 1: [D] Fake Out (20)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Wea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.