Card Number: 004/192
Rarity: Common
Card Type: Grass
HP: 80
Stage: Basic
Attack 1: [1] Swords Dance
During your next turn, this Pokemon's Blinding Scythe attack does 70 more damage (bef...
Card Number: 161/202
Rarity: Uncommon
Card Type: Item
Card Text: Search your deck for a basic Energy card, reveal it, and put it into your hand. Shuffle your deck afterward.
Card Number: 005/192
Rarity: Uncommon
Card Type: Grass
HP: 80
Stage: Basic
Attack 1: [1] Berry Picking
Shuffle up to 5 basic Energy cards from your discard pile into your deck.
Attack...
Card Number: 162/202
Rarity: Uncommon
Card Type: Item
Card Text: Choose a basic Energy attached to 1 of your Pokemon and move it to another of your Pokemon.
Card Number: 011/192
Rarity: Uncommon
Card Type: Grass
HP: 90
Stage: Stage 1
Attack 1: [1] Threatening Pattern (30)
During your opponent's next turn, Energy can't be attached from your ...
Card Number: 006/192
Rarity: Uncommon
Card Type: Grass
HP: 130
Stage: Basic
Attack 1: [2] Push Down (30)
Your opponent switches their Active Pokemon with 1 of their Benched Pokemon.
A...
Card Number: 010/192
Rarity: Common
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [1] Agility (10)
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attac...
Card Number: 168/202
Rarity: Uncommon
Card Type: Tool
Card Text: Attach a Pokemon Tool to 1 of your Pokémon that doesn't already have a Pokemon Tool attached to it.
At the end of your turn,...
Card Number: 008/192
Rarity: Uncommon
Card Type: Grass
HP: 90
Stage: Stage 1
Card Text: Ability — Top Entry
Once during your turn, if you drew this Pokemon from your deck at the beginni...
Card Number: 167/202
Rarity: Uncommon
Card Type: Item
Card Text: Attach a Pokemon Tool to 1 of your Pokémon that doesn't already have a Pokemon Tool attached to it.
If the Pokemon this card...
Card Number: 171/202
Rarity: Uncommon
Card Type: Item
Card Text: Choose 1 or both:
• Shuffle up to 2 Pokémon from your discard pile into your deck.
• Shuffle up to 2 basic Energy cards from...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.