Card Number: 053/192
Rarity: Rare
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [1] Peck (30)
Attack 2: [W] Spiral Jet (130)
Discard 2 Water Energy from your hand. If you don't, t...
Card Number: 031/192
Rarity: Common
Card Type: Fire
HP: 60
Stage: Basic
Attack 1: [R] Scorch
Your opponent's Active Pokemon is now Burned.
Weakness: Wx2
Resistance: None
Retreat C...
Card Number: 033/192
Rarity: Holo Rare
Card Type: Fire
HP: 140
Stage: Stage 2
Card Text: Ability — Protective Glow
All of your Pokemon that have Energy attached have no Weakness.
Atta...
Card Number: 054/192
Rarity: Holo Rare
Card Type: Water
HP: 120
Stage: Basic
Card Text: Ability — Ice Face
If this Pokemon has full HP, it takes 60 less damage from your opponent's atta...
Card Number: 032/192
Rarity: Uncommon
Card Type: Fire
HP: 80
Stage: Stage 1
Card Text: Ability — Top Entry
Once during your turn, if you drew this Pokemon from your deck at the beginnin...
Card Number: 060/192
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Under Pressure (10+)
If your opponent has 3 or fewer Prize cards remaining, this attack does 5...
Card Number: 034/192
Rarity: Uncommon
Card Type: Fire
HP: 120
Stage: Basic
Attack 1: [1] Lick (20)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2: [1...
Card Number: 064/192
Rarity: Uncommon
Card Type: Lightning
HP: 110
Stage: Stage 1
Attack 1: [L] Eerie Impulse
Flip a coin. If heads, discard an Energy from 1 of your opponent’s Pokemon....
Card Number: 035/192
Rarity: Ultra Rare
Card Type: Fire
HP: 210
Stage: Basic
Card Text: Ability — Field Runner
If a Stadium is in play, this Pokemon has no Retreat Cost.
Attack 1: [1R...
Card Number: 065/192
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [1] Charge
Search your deck for up to 2 Lightning Energy cards and attach them to this Pokemon...
Card Number: 068/192
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Tight Jaw (10)
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Weakn...
Card Number: 066/192
Rarity: Holo Rare
Card Type: Lightning
HP: 150
Stage: Stage 2
Attack 1: [2L] Powerful Storm (60+)
This attack does 20 more damage for each Energy attached to all of...
Card Number: 042/192
Rarity: Uncommon
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [2] Wing Attack (50)
Attack 2: [2W] Power Cyclone (110)
Move an Energy from this Pokemon to 1 o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.