Card Number: 014/192
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [1] Dark Guidance
Put a Basic Pokemon from your discard pile onto your Bench.
Attack 2: [1G] Seed Bo...
Card Number: 047/192
Rarity: Common
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [1W] Ice Punch (30)
Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.
Weakness...
Card Number: 051/192
Rarity: Rare
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [W] Dive (20)
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, ...
Card Number: 017/192
Rarity: Ultra Rare
Card Type: Grass
HP: 220
Stage: Basic
Attack 1: [G] Forest Feast
Search your deck for up to 2 Basic Grass Pokemon and put them onto your Bench. T...
Card Number: 057/192
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [1] Orb Collector
Search your deck for up to 3 Energy cards, reveal them, and put them in your...
Card Number: 029/192
Rarity: Common
Card Type: Fire
HP: 90
Stage: Basic
Attack 1: [1] Punch (10)
Attack 2: [1R] Heat Breath (20+)
Flip a coin. If heads, this attack does 30 more damag...
Card Number: 056/192
Rarity: Common
Card Type: Lightning
HP: 50
Stage: Basic
Attack 1: [1] Continuous Tumble (20x)
Flip a coin until you get tails. This attack does 20 damage for each h...
Card Number: 021/192
Rarity: Common
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [1] Withdraw
Flip a coin. If heads, during your opponent's next turn, prevent all damage done to this ...
Card Number: 061/192
Rarity: Uncommon
Card Type: Lightning
HP: 90
Stage: Stage 1
Card Text: Ability — Top Entry
Once during your turn, if you drew this Pokemon from your deck at the beg...
Card Number: 020/192
Rarity: Common
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [1G] Continuous Tumble (10+)
Flip a coin until you get tails. This attack does 30 more damage for each...
Card Number: 028/192
Rarity: Rare
Card Type: Fire
HP: 130
Stage: Stage 1
Card Text: Ability — Warming Up
If this Pokemon has a Burning Scarf attached, it gets +100 HP.
Attack 1: [1RR]...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.