Card Number: 135/192
Rarity: Rare
Card Type: Metal
HP: 140
Stage: Stage 2
Card Text: Ability — Big Shield
All of your Pokemon take 30 less damage from your opponent's attacks (after app...
Card Number: 107/192
Rarity: Holo Rare
Card Type: Fighting
HP: 160
Stage: Stage 2
Card Text: Ability —Tar Generator
Once during your turn, you may attach a Fire Energy card, a Fighting ...
Card Number: 111/192
Rarity: Holo Rare
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [2F] Mega Kick (80)
Attack 2: [3F] Power Press (120+)
If this Pokemon has at least 1 extra En...
Card Number: 138/192
Rarity: Holo Rare
Card Type: Metal
HP: 130
Stage: Basic
Attack 1: [1] Metal Sharpener (30)
Attach a Metal Energy card from your discard pile to 1 of your Pokemon.
...
Card Number: 119/192
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [1] Pluck (10)
Before doing damage, discard all Pokemon Tools from your opponent’s Active Pokemon.
...
Card Number: 149/192
Rarity: Common
Card Type: Colorless
HP: 80
Stage: Basic
Attack 1: [1] Tackle (10)
Attack 2: [3] Jump On (40+)
Flip a coin. If heads, this attack does 40 more dama...
Card Number: 109/192
Rarity: Uncommon
Card Type: Fighting
HP: 90
Stage: Basic
Attack 1: [1] Call for Family
Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then...
Card Number: 113/192
Rarity: Holo Rare
Card Type: Darkness
HP: 130
Stage: Stage 1
Card Text: Ability — Neutralizing Gas
As long as this Pokemon is in the Active Spot, your opponent's Po...
Card Number: 143/192
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Chirp
Search your deck for up to 2 Pokemon with Fighting Resistance, reveal them, and put them...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.