Card Number: 125/162
Rarity: Common
Card Type: Colorless
HP: 150
Stage: Stage 1
Attack 1: [C][C] Body Slam (50)Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
...
Card Number: 103/162
Rarity: Common
Card Type: Darkness
HP: 90
Stage: Stage 1
Attack 1: [D][D] Super Poison Breath (30)Your opponent’s Active Pokémon is now Poisoned.
Weakness: Fx2
...
Card Number: 112/162
Rarity: Common
Card Type: Metal
HP: 90
Stage: Basic
Attack 1: [C][C] Invite and StrikeSwitch in 1 of your opponent’s Benched Pokémon to the Active Spot. This attack...
Card Number: 127/162
Rarity: Common
Card Type: Colorless
HP: 110
Stage: Stage 1
Attack 1: [C][C] Talon Hunt (70)You may search your deck for up to 2 cards and put them into your hand. T...
Card Number: 113/162
Rarity: Common
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Dig Claws (10)
Attack 2: [M][C][C] Iron Tackle (50)This Pokémon also does 10 damage to itself.
...
Card Number: 130/162
Rarity: Common
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [C] Call for FamilySearch your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle ...
Card Number: 114/162
Rarity: Common
Card Type: Metal
HP: 100
Stage: Stage 1
Card Text: Ability—Metal Maker
Once during your turn, you may look at the top 4 cards of your deck and attach...
Card Number: 105/162
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [D][C] Gnaw Off (30+)Flip a coin. If heads, this attack does 20 more.
Weakness: Gx2
Resistance:...
Card Number: 132/162
Rarity: Common
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [C] AcapellaSearch your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle...
Card Number: 106/162
Rarity: Common
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D][C] Kick Away (50)Switch out your opponent’s Active Pokémon to the Bench. (Your opponent choo...
Card Number: 133/162
Rarity: Common
Card Type: Colorless
HP: 50
Stage: Basic
Card Text: Ability—Emergency Evolution
Once during your turn, if this Pokémon’s remaining HP is 30 or less, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.