Card Number: 084/162
Rarity: Rare
Card Type: Fighting
HP: 100
Stage: Basic
Card Text: Ability—Memory Dive
Each of your evolved Pokémon can use any attack from its previous Evolutions. (...
Card Number: 095/162
Rarity: Uncommon
Card Type: Fighting
HP: 180
Stage: Stage 2
Attack 1: [F] Gatling Tar (40+)This attack does 80 more damage for each [R] Energy attached to this Poké...
Card Number: 085/162
Rarity: Common
Card Type: Fighting
HP: 70
Stage: Basic
Card Text: Ability—Dig Dig Dig
When you play this Pokémon from your hand onto your Bench during your turn, yo...
Card Number: 097/162
Rarity: Uncommon
Card Type: Fighting
HP: 140
Stage: Basic
Attack 1: [C][C] Land CollapseDiscard the top card of your opponent's deck. If you played an Ancient Suppo...
Card Number: 118/162
Rarity: Uncommon
Card Type: Metal
HP: 130
Stage: Basic
Card Text: Ability—Dual Core
As long as this Pokémon has a Future Booster Energy Capsule attached, it is [F] ...
Card Number: 098/162
Rarity: Uncommon
Card Type: Fighting
HP: 120
Stage: Basic
Attack 1: [F] Magnetic Burst (20+)If you have 3 or more Energy in play, this attack does 70 more) This att...
Card Number: 119/162
Rarity: Rare
Card Type: Dragon
HP: 140
Stage: Basic
Attack 1: [F][C] Primeval Battering (30x)This attack does 30 damage for each of your Ancient Pokémon in play.
...
Card Number: 099/162
Rarity: Double Rare
Card Type: Fighting
HP: 240
Stage: Basic
Attack 1: [F][C] Repulsor Axe (60)During your opponent's next turn, if this Pokémon is damaged by an at...
Card Number: 100/162
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [D] Poison BlendFlip a coin. If heads, your opponent’s Active Pokémon is now Confused and Poisoned....
Card Number: 121/162
Rarity: Rare
Card Type: Dragon
HP: 110
Stage: Basic
Attack 1: [C] Peak Accelerating (40)Search your deck for up to 2 Basic Energy cards and attach them to your Futu...
Card Number: 101/162
Rarity: Common
Card Type: Darkness
HP: 130
Stage: Stage 1
Attack 1: [D] Panic PoisonYour opponent’s Active Pokémon is now Burned, Confused, and Poisoned.
Attack 2...
Card Number: 124/162
Rarity: Common
Card Type: Colorless
HP: 100
Stage: Basic
Attack 1: [C] Tongue ReelYour opponent reveals their hand. Put up to 2 Basic Pokémon you find there onto yo...
Card Number: 102/162
Rarity: Common
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [D] Mysterious BeamFlip a coin. If heads, discard an Energy attached to your opponent’s Active Poké...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.