Card Number: 064/162
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Ball Roll (10x)Flip a coin until you get tails. This attack does 10 damage for each heads.
Att...
Card Number: 049/162
Rarity: Uncommon
Card Type: Water
HP: 150
Stage: Stage 1
Attack 1: [W] Vanguard Punch (130)This Pokémon also does 10 damage to itself for each damage counter on it....
Card Number: 050/162
Rarity: Double Rare
Card Type: Water
HP: 220
Stage: Basic
Card Text: Ability—Azure Seas
Damage from attacks used by this Pokémon isn’t affected by any effects on yo...
Card Number: 065/162
Rarity: Common
Card Type: Psychic
HP: 130
Stage: Stage 1
Attack 1: [C] Play Rough (30+)Flip a coin. If heads, this attack does 30 more)
Attack 2: [P][C][C] Power ...
Card Number: 066/162
Rarity: Common
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [P][C] Psychic Assault (20+)This attack does 10 more damage for each damage counter on your opponent...
Card Number: 052/162
Rarity: Common
Card Type: Lightning
HP: 130
Stage: Stage 1
Attack 1: [L][C] Collateral BoltsThis attack does 50 damage to each other Pokémon in play with any damage...
Card Number: 068/162
Rarity: Common
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [P] Mirror Attack (10+)If your opponent’s Active Pokémon is a [P] Pokémon, this attack does 30 more)...
Card Number: 054/162
Rarity: Uncommon
Card Type: Lightning
HP: 140
Stage: Stage 1
Attack 1: [C][C] Short-Circuit Knuckle (40+)If your opponent has any [W] Pokémon in play, this attack d...
Card Number: 069/162
Rarity: Uncommon
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [P] Evolution Jammer (30)Your opponent can’t play any Pokémon from their hand to evolve their P...
Card Number: 072/162
Rarity: Uncommon
Card Type: Psychic
HP: 120
Stage: Stage 2
Attack 1: [C] Summoning GateLook at the top 8 cards of your deck and put any number of Pokémon you find t...
Card Number: 073/162
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] HideFlip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.