Card Number: 039/162
Rarity: Common
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [W] Big Bite (10)During your opponent's next turn, the Defending Pokémon can't retreat.
Weakness: Lx...
Card Number: 040/162
Rarity: Common
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Reverse Thrust (30)Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Lx2
Resista...
Card Number: 029/162
Rarity: Rare
Card Type: Fire
HP: 120
Stage: Stage 1
Card Text: Ability — Lava Zone
Whenever your opponent's Active Pokemon moves to the Bench during their turn, the...
Card Number: 041/162
Rarity: Rare
Card Type: Water
HP: 180
Stage: Stage 2
Card Text: Ability—Torrential Heart
Once during your turn, you may put 5 damage counters on this Pokémon. If yo...
Card Number: 030/162
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [C] Flippity FlapShuffle your hand into your deck. Then, draw 6 cards.
Attack 2: [R] Singe Off (30)Di...
Card Number: 043/162
Rarity: Uncommon
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [C][C] Chew Off (50)Flip 3 coins. For each heads, discard a random card from your opponent’s hand...
Card Number: 032/162
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [R] Fake Out (10)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Wx...
Card Number: 045/162
Rarity: Common
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [W] Powder Snow (10)Your opponent’s Active Pokémon is now Asleep.
Weakness: Mx2
Resistance: None
...
Card Number: 034/162
Rarity: Double Rare
Card Type: Fire
HP: 320
Stage: Stage 2
Card Text: Ability — Hustle Play
Attacks used by this Pokemon cost C less for each of your opponent's Ben...
Card Number: 046/162
Rarity: Common
Card Type: Water
HP: 110
Stage: Stage 1
Attack 1: [W][W] Freezing Cold (100)During your opponent’s next turn, the Defending Pokémon can’t attack.
W...
Card Number: 061/162
Rarity: Uncommon
Card Type: Lightning
HP: 140
Stage: Basic
Attack 1: [L][C] Volt Wave (30)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
...
Card Number: 047/162
Rarity: Common
Card Type: Water
HP: 60
Stage: Basic
Attack 1: [W] Lucky FindSearch your deck for an Item card, reveal it, and put it into your hand. Then, shuffle y...
Card Number: 062/162
Rarity: Rare
Card Type: Lightning
HP: 140
Stage: Basic
Attack 1: [L][C] Destro-Press (70x)Reveal the top 5 cards of your deck. This attack does 70 damage times for ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.