Card Number: 074/162
Rarity: Uncommon
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] Cosmic Beat (20x)This attack does 20 damage for each of your Pokémon in play.
Weakness: D...
Card Number: 060/162
Rarity: Double Rare
Card Type: Lightning
HP: 250
Stage: Stage 1
Attack 1: [W] Tricolor PumpDiscard up to 3 Energy cards from your hand. This attack does 60 damage t...
Card Number: 087/162
Rarity: Common
Card Type: Fighting
HP: 90
Stage: Basic
Attack 1: [F] Iron DefenseFlip a coin. If heads, during your opponent’s next turn, prevent all damage done to...
Card Number: 088/162
Rarity: Uncommon
Card Type: Fighting
HP: 160
Stage: Stage 1
Attack 1: [F] Iron DefenseFlip a coin. If heads, during your opponent’s next turn, prevent all damage do...
Card Number: 076/162
Rarity: Uncommon
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [C] Plentiful Pollen (30)If the Defending Pokémon is Knocked Out during your next turn, take 2 m...
Card Number: 078/162
Rarity: Rare
Card Type: Psychic
HP: 90
Stage: Basic
Card Text: Ability—Midnight Fluttering
As long as this Pokémon is in the Active Spot, your opponent's Active Pok...
Card Number: 090/162
Rarity: Uncommon
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [C] Turbo Edge (50)Attach up to 2 [F] Energy cards from your discard pile to your Benched Poké...
Card Number: 080/162
Rarity: Rare
Card Type: Psychic
HP: 130
Stage: Basic
Attack 1: [P] CalculateLook at the top 4 cards of your deck and put them back in any order.
Attack 2: [P][P][...
Card Number: 092/162
Rarity: Uncommon
Card Type: Fighting
HP: 150
Stage: Stage 1
Attack 1: [F] Mud StockAttach a Basic [F] Energy card from your discard pile to each of your Benched Pok...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.