Card Number: 017/162
Rarity: Uncommon
Card Type: Grass
HP: 130
Stage: Stage 1
Card Text: Ability–Changing Seasons
Once during your turn, you may search your deck for a Stadium card, rev...
Card Number: 150/162
Rarity: Uncommon
Card Type: Trainer - Item
Card Text: Each player discards cards until they have 5 cards in their hand. (Your opponent discards first. Players with 5 or...
Card Number: 018/162
Rarity: Common
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [C] FlockSearch your deck for up to 2 Grubbin and put them onto your Bench. Then, shuffle your deck.
...
Card Number: 151/162
Rarity: Uncommon
Card Type: Trainer - Tool
Card Text: If the Pokémon with a Retreat Cost of exactly 4 this card is attached to is your Active Pokémon and is Knocked Out...
Card Number: 155/162
Rarity: Uncommon
Card Type: Trainer - Supporter
Card Text: You can use this card only if you discard another card from your hand.
Draw a card for each of your opponent’...
Card Number: 022/162
Rarity: Double Rare
Card Type: Grass
HP: 260
Stage: Stage 1
Attack 1: [C] Chili Snapper BindYour opponent's Active Pokemon is now Burned. During your opponent's nex...
Card Number: 036/162
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [R] Head Dive (30)This Pokemon also does 10 damage to itself.
Weakness: Wx2
Resistance: None
Retr...
Card Number: 026/162
Rarity: Common
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [C] Charge EnergySearch your deck for a Basic Energy card, reveal it, and put it into your hand. Then, ...
Card Number: 028/162
Rarity: Common
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [R] Roasting Heat (10+)If your opponent's Active Pokemon is Burned, this attack does 40 more damage.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.