Card Number: 67/214
Rarity: Common
Card Type: Psychic
HP: 40
Stage: Basic
Card Text: Ability — Swelling Spite
When this Pokémon is Knocked Out, search your deck for up to 2 Haunter and ...
Card Number: 41/214
Rarity: Uncommon
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [1] Malignant Tentacles
Move an Energy from 1 of your opponent's Pokémon to another of their Pokém...
Card Number: 68/214
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Smog
Your opponent's Active Pokémon is now Poisoned.
Weakness: Dx2
Resistance: F-20
Retreat...
Card Number: 69/214
Rarity: Uncommon
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [P] Sinister Fog
Your opponent's Active Pokémon is now Poisoned. Put 1 damage counter on each of ...
Card Number: 92/214
Rarity: Common
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [F] Push Down (20
You may have your opponent switch their Active Pokémon with 1 of their Benched Pok...
Card Number: 65/214
Rarity: Uncommon
Card Type: Psychic
HP: 80
Stage: Stage 1
Attack 1: [P] Bite (20)
Attack 2: [3] Leech Life (40)
Heal from this Pokémon the same amount of damage yo...
Card Number: 71/214
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Hypnosis
Your opponent's Active Pokémon is now Asleep.
Attack 2: [2P] Psypunch (30)
Weakness:...
Card Number: 98/214
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Card Text: Ability — Free Flight
If this Pokémon has no Energy attached to it, this Pokémon has no Retreat Cos...
Card Number: 73/214
Rarity: Common
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [1] Foul Odor
Both Active Pokémon are now Confused.
Weakness: Px2
Resistance: None
Retreat Cost...
Card Number: 74/214
Rarity: Rare
Card Type: Psychic
HP: 120
Stage: Stage 1
Card Text: Ability — Detention Gas
As long as this Pokémon is your Active Pokémon, put 1 damage counter on eac...
Card Number: 108/214
Rarity: Common
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [D] Astonish
Choose a random card from your opponent's hand. Your opponent reveals that card and sh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.