Card Number: 19/108
Rarity: Uncommon
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [1W] Swallow (30)
Heal from this Pokemon the same amount of damage you did to your opponent's Acti...
Card Number: 74/98
Rarity: Uncommon
Card Type: Stadium
Card Text: Each player's Grass Pokemon can evolve during his or her first turn or the turn he or she plays those Pokemon.
Card Number: 28/108
Rarity: Common
Card Type: Psychic
HP: 40
Stage: Basic
Card Text: Delta Plus If your opponent's Pokemon is Knocked Out by damage from an attack by this Pokemon, take ...
Card Number: 76/98
Rarity: Uncommon
Card Type: Item
Card Text: Search your deck for a Pokemon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterwared.
Card Number: 82/98
Rarity: Uncommon
Card Type: Special Darkness Energy
Card Text: This card can only be attached to a Darkness Pokemon. This card provides Darkness Energy only while this ca...
Card Number: 83/98
Rarity: Uncommon
Card Type: Special Lightning Energy
Card Text: This card can only be attached to a Lightning Pokemon.
This card provides Lightning Energy only while this...
Card Number: 2/108
Rarity: Uncommon
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [G] Shake It Off (20x)
This attack does 20 damage times the number of Colorless Pokemon your oppone...
Card Number: 21/108
Rarity: Common
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Thunder Wave
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2...
Card Number: 1/108
Rarity: Common
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [1] Loathe
Flip a coin. If heads, switch this Pokemon with 1 of your Benched Pokemon.
Attack 2: [G] Ra...
Card Number: 30/108
Rarity: Common
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [1] Bleh
Discard a Special Energy attached to 1 of your opponent's Pokemon.
Weakness: Dx2
Resista...
Card Number: 38/108
Rarity: Common
Card Type: Fighting
HP: 60
Stage: Basic
Attack 1: [F] Sand Attack
If the Defending Pokemon tries to attack during your opponent's next turn, your oppo...
Card Number: 3/108
Rarity: Common
Card Type: Grass
HP: 60
Stage: Basic
Attack 1: [G] Flock
Search your deck for Wurmple and put it onto your Bench. Shuffle your deck afterward.
Attack...
Card Number: 6/108
Rarity: Common
Card Type: Grass
HP: 80
Stage: Stage 1
Attack 1: [G] Poison Sting
Your opponent's Active Pokemon is now Poisoned.
Attack 2: [2] Iron Defense
Flip a c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.