Card Number: 101/128
Rarity: Common
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [C] Pay Day (10) Draw a card.
Attack 2: [M] Treasure Rush (10x) This attack does 10 damage for each ...
Card Number: 127/202
Rarity: Common
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [1] Hone Claws
During your next turn, this Pokemon's Slash attack does 60 more damage (before applying...
Card Number: 126/192
Rarity: Common
Card Type: Metal
HP: 60
Stage: Basic
Card Text: Ability — Evolution Roar
You must discard 2 cards from your hand in order to use this ability. Once d...
Card Number: 180/264
Rarity: Common
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Growl
During your opponent's next turn, the Defending Pokémon's attacks do 20 less damage (before ...
Card Number: 084/159
Rarity: Common
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Fasten Claws (10+)
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Rx2
Resis...
Card Number: 093/203
Rarity: Holo Rare
Card Type: Darkness
HP: 120
Stage: Basic
Card Text: Ability — Malevolent Charge
When you play this Pokemon from your hand onto your Bench during y...
Card Number: 035/189
Rarity: Common
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [W] Reflect
During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after ap...
Card Number: 034/163
Rarity: Common
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [W] Pound (10)
Attack 2: [2] Find it
Search your deck from an Item card, reveal it, and put it into ...
Card Number: 030/159
Rarity: Common
Card Type: Water
HP: 80
Stage: Basic
Attack 1: [W] Pound (10)
Attack 2: [2] Find It
Search your deck for an Item card, reveal it, and put it into y...
Card Number: SV021/SV122
Rarity: Shiny Holo Rare
Card Type: Water
HP: 120
Stage: Stage 1
Card Text: Ability — Shuffle Dance
Once during your turn, you may switch 1 of your opponent's fa...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws.
Lightly Played (LP)
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face.
Moderately Played (MP)
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects.
Heavily Played (HP)
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing.
Damaged (D)
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears.